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Serah Farron

Serah Farron
Serah Farron
Portrait Serah - Battle Portrait.png
Kana セラ・ファロン
Rōmaji Sera Faron
Age 18 (Final Fantasy XIII)
21 (Final Fantasy XIII-2)[1]
Weapon Starseeker (Bowsword)
Height 5' 5" (164 cm)
Laterality Right-handed
Home Bodhum; New Bodhum
Exclusive Skill Ultima Arrow
Japanese Voice actor(s) Minako Kotobuki
English Voice actor(s) Laura Bailey
Final Fantasy XIII-2 Character
"Running away and leaving behind the people you care about? That isn't love. Though you might just want to keep them safe, shutting them out of your life only hurts them more. The point is, I have people I can count on. I'll make it through."
—Serah to Vanille
"The younger sister of Lightning, she has found herself at the center of many tragic events. She still seems scarred by past experiences, but her quiet exterior hides a gentle, but in the end resilient and dependable, core. She still believes that her sister is alive, and so she follows Noel into the future to find her."
—FFXIII-2 Booklet Description
Serah Farron [sɛrə] is a supporting character in Final Fantasy XIII and the main protagonist in Final Fantasy XIII-2. She is Lightning's younger sister by three years, and Snow Villiers's fiancée. Lightning accuses Snow of failing to protect Serah and does not initially approve of their relationship.
In Final Fantasy XIII, Serah is the first Pulse l'Cie in Cocoon and her destiny is one of the game's central plot points. In Final Fantasy XIII-2, Serah sets off on a journey with Noel to find Lightning when all others believe her to be dead.

Contents

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Appearance and PersonalityEdit

Final Fantasy XIIIEdit

Serah's CG render from 
Final Fantasy XIII.
"Serah is Lightning's younger sister and Snow's fiancée. Possessing an inner fortitude beyond her years, she is more than capable of making decisions on her own, whatever her somewhat overprotective sister might think. In fact, Serah spends just as much time worrying about her elder sister's well-being as Lightning does Serah's."
—Booklet Description
Serah is an 18-year-old girl with the same pink tint of hair that Lightning has. She ties her hair into a ponytail on the left side of her head, much like how Lightning's hair is draped over her left shoulder. Serah has blue eyes like her sister, although Serah's are a darker shade.
She wears cat-shaped earrings representing NORA, a black armband on her right bicep like Lightning, red plaid pleated skirt lined with black lace, a white sleeveless dress shirt, a semi-transparent pink sweeper, an extra matching hair tie on her left wrist, black thigh-high stockings, ivory ankle boots, and a bandage on her left bicep, which she uses to cover her l'Cie brand. She eventually wears the engagement pendant she receives from Snow. Yoshinori Kitase describes Serah as "the cutest girl" in the game.
According to Final Fantasy XIII Episode Zero -Promise-, Serah is a straight-A student and one of her favorite subjects is history. Serah is depicted as mature and wise, deeply caring for those around her. Despite the grave circumstances, she stays positive and believes in a better future as long as she has her friends by her side.

Final Fantasy XIII-2Edit

Alternate render
 used in the menu screen.
Now 21-years-old, Serah wears a revealing, form-fitting dress of white, reddish-pink, and gold. Her dress consists of a white top, pink sections on the front and back connecting the top to the skirt over black shorts, cut-out sides at the waist, criss-crossing pink straps on the sides of her torso, two straps that go over her shoulders into a cross-back shape, a storage pack on her right hip that hangs from her waist, pink and black thigh-high leggings, and purple ankle boots.
Serah retains her earrings and engagement necklace, and also wears a pink choker, short pink sleeves under gray gloves, and two gold armbands (one on each arm), one in the shape of a bird that rests on her left bicep, where her l'Cie brand used to be. Similar to Lightning's use of a gunblade that can switch between gun and sword, Serah wields a bowsword for use in battle, though its true form is that of her new moogle companion, Mog. The symbol on the front of Serah's dress is also on Lightning's shield. In addition, Etro script can be seen on both symbols, the blades of Serah's weapon, the back of her dress under the symbol of Etro's throne, and her storage pack. The script on Serah's outfit translates to: Witness to Times Forgotten -- Restorer of Lines Disjointed.
In the three years that have passed, Serah retains her strong and caring personality, showing concern for Noel's well-being, sometimes offering him words of advice and encouragement, and willing to look out for him as he does for her. Serah is now a grade school teacher, and according to her students, Serah is a strict teacher with a short temper; she does not tolerate tardiness or misbehavior of any kind, and can be scary whenever angered, hence her nickname, "Meanie Miss Farron".
Serah says that she is strict towards her students because her own teacher was strict, and says that Lightning must have "rubbed off on her". In the Sunleth Waterscape 400 AF, she uses her experience as a teacher to scare a pack of destructive Miniflan back in line. As noted by Snow in Episode Zero -Promise- and later by Noel, Serah resembles Lightning whenever mad or serious, appearing nice at first but can become intimidating in an instant. Serah shows that she is capable of holding her own in battle, with or without Noel, despite not having much experience in combat.

Downloadable Content OutfitsEdit

Serah has several alternate outfits released as part of downloadable content. "Summoner's Garb" was released on January 10th, 2012 in Japan and came as pre-order content in some countries and on March 16th, 2012 appeared as fully downloadable content; "Beachwear" was released on February 21st, 2012, in Asia and on February 28th, 2012, it was available worldwide; "N7 Armor", costume based on Mass Effect 3's N7 armor appeared on the net on March 27th, 2012, in Asia and the US, and the next worldwide; "Style and Steel", which was designed by Yuko Oshima, was downloadable from April 10th, 2012. "Style and Steel" is the only free DLC for Final Fantasy XIII-2. A White Mage costume was released on May 15th, 2012.
 
Serah Farron - Summoner's Garb.png
View file detailsSummoner's Garb.
 
Serah Farron - Beachwear.png
View file detailsBeachwear.
 
Serah Farron - N7 Armor.png
View file detailsN7 Armor.
 
Serah Farron - Style and Steel.png
View file detailsStyle and Steel.
 
Serah Farron - White Mage Attire.png
View file detailsWhite Mage.

Video Game: Final Fantasy XII


Final Fantasy XII is the twelfth game in the butt-blisteringly popular Final Fantasy RPG series, and the first main game in the series to be set in Ivalice. It's a standalone prequel to Final Fantasy Tactics and takes place in the era of Ivalice that the dream land of Final Fantasy Tactics Advance was created from.The story begins with the defeat of the Kingdom of Dalmasca at the hands of the powerful Archadian Empire, and subsequent occupation. Two years later, an energetic young street thief called Vaan finds himself sucked into the languishing resistance movement led by none other than Ashelia B'nargin Dalmasca, princess heir to the Dalmascan throne, thought dead. Ashe is determined to regain her kingdom and take revenge against the Archadians, and the key to this might just be the legendary nethicite once used by her ancestor to unite Ivalice under his rule.The story is also about Basch fon Ronsenberg, a proud knight of Dalmasca thought to have betrayed his king on the eve of Dalmasca's defeat, now imprisoned in a cell far from human contact. It's about a dashing Sky Pirate called Balthier and his frosty Viera co-pilot Fran, who have their eye on the riches they can acquire while tagging along with Ashe. It's about Penelo, Vaan's childhood friend who finds herself yanked into the chain of events thanks to her relationship with Vaan. It's about Archadian nobleman Vayne Solidor and his ruthless campaign of intrigue and reformation, and about his young brother Larsa, who wishes to unravel the web of deceit his brother has woven.Final Fantasy XII is a complicated and detailed game noticeably different in storyline from other Final Fantasy games. Whilst other games focus on individual characters, XII is less about people and more a story of nations and nationalism, of intrigue and deception. It's full of interweaving stories, tactical team-based fighting and well-crafted dialogue. It explores the ideas of freedom, revenge, loyalty, peace and the importance of dreams. It's also a Deconstruction of the "Find powerful McGuffin to Save The World" plot that's been around as long as the genre has, taking a much more sombre look at the pursuit of what is essentially a Weapon Of Mass Destruction and the lengths to which people would go to gain — or regain — power.The game happily ties in old Final Fantasy adversaries, as well: Gilgamesh makes his requisite cameo, as do several of the main antagonists from the earliest iterations of the series, as optional summoned beasts. * Still, it's very much a standalone title that can be played without having any previous Square Soft knowledge.It is also the first in the series to go into extreme detail on the nature of items and locations. Expect to find tufts of Phoenix Down and strips of rotten flesh instead of just the items, thorough explanations on the topics of evolutionary biology and monster habitats, a comprehensive history of Ivalice and its tribes and races, and incredible amounts of flavor text in every page of the in-game encyclopedia.For the first time since Final Fantasy II, the player has the option of strategizing around weapon types and character skills almost indefinitely, and to explore the whole world from the very start of the game. The deserts, caves and small settlements around the game's starting town, for example, offer close to ten hours of exploring. And as soon as the characters are able to head south on the map, the player can choose to go north instead, where the entire rest of the continent is ready to be discovered. Although the main storyline's dungeons and boss fights failed to impress the critics, the side quests offer some of the most engaging gameplay in the series' history.Final Fantasy XII is currently one of only five* of the main Final Fantasy series to gain a direct sequel, Final Fantasy XII Revenant Wings, a Real Time Strategy title for the Nintendo DS. A manga adaptation of the game was recently released. Some characters (notably Vaan and Penelo) also have cameos in Final Fantasy Tactics A 2 (which also borrows a few tracks of XII's music).

Final Fantasy: 25 Years of History

history
This article was provided by Front Towards Gamer contributor Walter Doolittle (Illuminasa).
Final Fantasy is a series known worldwide by most gamers. But for those of you that are completely clueless, pop some popcorn and keep reading for an exciting ride. Final Fantasy was started in 1987 by SquareSoft (now known as Square-Enix). After having quite the bad streak in sales, SquareSoft thought they were making their final game – “Final” Fantasy. See what they did there?
Fortunately for SquareSoft, it was their biggest hit. After all, it was either giving your child Final Fantasy or Track and Field. Which one would you have picked?
Let’s go back in time and revisit some of those Final Fantasy games, and see how it’s evolved since the time of 1987.
Final Fantasy
Final Fantasy was the first in its series. It introduced the now well-known turned-based battle system. Using potions, equipping new armor and weapons, and what’s this!? We can change our Warrior into a Knight?! That’s pretty sweet. But Final Fantasy had its bad points of course. If you didn’t buy it brand new, more than likely you didn’t have the map that came with it. And that means you were pretty lost.
Magic circle
That’s nice and all, but can you tell me WHERE I’M SUPPOSED TO GO?!
Final Fantasy II
Since Final Fantasy just made the company a lot of money, they quickly released Final Fantasy II a year later in 1988. But they were very smart about it. Instead of being like any other company and just using the same system again, they created a new system. This introduced the ability to level up based on what weapon the character was using, instead of the class changing that was in Final Fantasy. It also introduced the Word Memory system. This allowed the character to memorize a word, so later the word could be mentioned to a Non-Playable Character (NPC) and would advance the story. But why don’t we remember Final Fantasy II on the Nintendo Entertainment System? Sadly, it was never released in the states.
You heard it right. It was never released in the United States until its release on the PlayStation as Final Fantasy Origins in 2003. That’s the only Final Fantasy title they left out for us right?
Not really…
Final Fantasy III
Final Fantasy III was released in 1990 on the Famicom in Japan. This game brought so many popular features into the franchise it was ridiculous. Class changing was brought back, but just in another form. This was called the Job system. This allowed the player to change the class of the characters to fit the situation. Need four warriors to destroy that bar you were kicked out of a few weeks ago? No problem. Short on cash? Four thieves should do the trick. Anyway, you get the point. The final addition that was made was the most important: the ability to summon monsters in battle. This game didn’t make it until stateside until 2006 in its release for the Nintendo DS.
I better clear something up before we proceed into the article. Some of you might be scratching your head thinking, “But we got Final Fantasy II and Final Fantasy III on the Super Nintendo!” This is where it gets tricky, but we can do this.
Since the second and third game were not released in the states, the company knew that releasing the fourth title would raise questions since we only got the first title. So in reality, Final Fantasy II (US) = Final Fantasy IV and Final Fantasy III (US) = Final Fantasy VI. But Final Fantasy V is left out! Before you ask, they left that title out too. But let’s keep pressing forward!
Final Fantasy IV
The fourth title was released in 1991, shortly after the Super Nintendo was released. This game brought new graphics and a much better storyline than the previous Final Fantasy titles. It was so good that it’s been remade at least FOUR times. Characters held specific classes and special abilities exclusive to their class.
Jump attack
Kain used Jump to attack enemies. But I think he just didn’t feel like fighting.
Final Fantasy V
Here is our final title that didn’t make it to the states until later. Final Fantasy V was released in 1992 for the Super Nintendo. It reintroduced the job system that was shown in Final Fantasy III, but improved it much more by letting the character keep certain abilities by mastering the certain class they used. If I said the series didn’t get any better than this, I’d have to say that I would be wrong.
JOb application
Sorry, bums. This game forces you to get a job.
Final Fantasy VI
Final Fantasy VI was the last title of the series released for the Super Nintendo in 1994. This title was the most impressive game to date. The storyline featured diverse characters with very different agendas, personalities, and fighting styles. The game took almost every feature from the previous games and made them even better.
Desert Walk
I just feel bad for the submariner.
Final Fantasy VII
In 1997, we finally made the jump – not to the Nintendo 64, but to the PlayStation. The file size of Final Fantasy VII was too great for Nintendo 64’s cartridges, so the company decided to move to the PlayStation, where CD-ROMS would be more appropriate.
Final Fantasy VII was the first game in the series to be in 3D and feature cinematic cut scenes. It was also the first to feature “Limit Breaks.” Limit Breaks were accessible when the character took enough damage, then unleash a special attack that would do a lot more damage.
Sick Man
This guy is very sick, Aerith.
Final Fantasy VIII
In 1999, Final Fantasy VIII was released. This was the first of the series to feature fully proportioned characters in and out of battle. It also introduced the new Junction system. Junction allowed characters to equip spells to their stats, increasing attack or defense. It even allowed characters to equip attributes such as fire or water to their weapons. Final Fantasy VIII broke the level up system, though. Staying in one spot and leveling up the characters for hours was no longer necessary. When the characters leveled, the monsters did too.
Magic Spell
Why was I expecting him to draw me something?
Final Fantasy IX
In 2000, Final Fantasy IX was released to the PlayStation. It brought back familiar concepts early in the series, such as classes, characters not in complete proportion, and a storyline that did not feature modern technology.
Final Fantasy IX was the last game to be released on the PlayStation, because bigger things were ready to come our way.
Faceless Mage
Hey! Remember me? I’m the creepy mage with no face!
Final Fantasy X
Final Fantasy X was released a year later in 2001. It was the first of the series to be released on the PlayStation 2, and it featured a lot of changes not previously seen in other titles. It eliminated the World Map altogether, featured voice acting, and had a new way to level up through a “Sphere Grid.” It also contained many core elements to the series: turn-based battles, summoning monsters to aid in battle, and graphics to make anyone take a second look.
Fabio Moment
I can’t believe it’s not butter!
Final Fantasy XI
Most people don’t even consider this one part of the series. Final Fantasy XI was Square-Enix’s attempt at making an online game. It featured Active Turned Based battles, classes for the player to choose, and quests. This game didn’t seem to contain too much of a story, but one thing I do have to say about it is that this game was VERY addicting. I just couldn’t afford the payment to play it every month. Otherwise, I’d be playing it instead of writing this article…
Look at my baby
Not to mention you have to avoid the pedophiles.
Final Fantasy XII
Final Fantasy XII was released in 2006 for the PlayStation 2. This game eliminated the way battles started. Usually the player would be taken to a battle area after encountering an enemy. This time around, the battles were conducted on an open field with other party members that based their actions on commands that would be given to them. It also introduced a new Limit Break system. When characters use their Limit Break, they had the ability to chain it with quick presses of the buttons required to double or triple their damage.
I love furries
Not to mention this super cute bunny rabbit girl.
Final Fantasy XIII
Lastly, Final Fantasy XIII was released in 2009 for the Xbox 360 and the PlayStation 3. With over-the-top graphics, a new edge in the battle system called a “Paradigm” for characters to assume roles, and summons specific to each character. And did I mention this game is just gorgeous? I think so.
Token Black guy
Check out my mean motorcycle. I can do tricks.
So, how does it feel to just breeze through thirteen games in one article? Do you feel more knowledgeable about the series? Does it make you want to pick up the controller and try these titles? I sure hope so! Now, make sure not to miss out on the most current title, Final Fantasy XIII-2, which will be released on January 31st, 2012 for the Xbox 360 and PlayStation 3.
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